DSP
High-Level Synthesis with C: A Practical Guide from Code to RTL
A detailed, hands-on introduction to HLS using C — understanding scheduling, pipelining, memory mapping, interfaces, and performance tradeoffs.
Floating Point vs Fixed Point: A Hardware-Centric Perspective
Understanding floating-point and fixed-point arithmetic from a digital hardware viewpoint — formats, quantization, resource tradeoffs, and non-uniform quantization.
